![]() ![]() Achieve victory be destroying all enemy HQ's. Win by controlling 2/3 of all Strategic points on map. Be the first to reach a preset kill counter. The victory condition is chosen from the following list: Each non-stronghold match will have a random victory condition assigned to it instead of the standard annihilate.I.e what you build on a map during a battle stays there until the next battle on the same map. Enables permanent bases on any territories you fight on.Makes all buildings, research upgrades, squad/vehicle training and squad non-leader unit reinforcement complete instantly.For examples " softcore" and " hardcore", or " massive battles" and " huge battles", should not be activated at the same time, or you'll have issues. Do not activate contradictory game rules, or game rules that affect the same parameters, at the same time. Some game rules are available in the campaign if enabled via the campaign configurator.Ĭommon sense applies when using game rules. Unification has a multitude of game rules that changes the gameplay in varying degrees. 1.1 Game rules in the Campaign (6.9.25). ![]()
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